> For the complete documentation index, see [llms.txt](https://ryan-nathan-gdd.gitbook.io/purgatory/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ryan-nathan-gdd.gitbook.io/purgatory/gameplay/characters/enemy.md).

# Enemy

### Mini Enemy - Enemy (1)

<figure><img src="/files/LcwZnv6ASC9hV36EUXon" alt=""><figcaption><p>Enemy 1</p></figcaption></figure>

#### This enemy is the enemy that has the lowest level and respawns more than other enemies. This enemy has 4% HP and has 2% damage.

<figure><img src="/files/dj74RUTNV0Ui5l2ztIJK" alt=""><figcaption><p>Enemy 1 Idle Animation Sprite Sheet</p></figcaption></figure>

<figure><img src="/files/HFXJb1k02FME5S8EG99W" alt=""><figcaption><p>Enemy 1 Idle Animation</p></figcaption></figure>

<figure><img src="/files/En0x0u81aNqFnnNCAcMv" alt=""><figcaption><p>Enemy 1 Walk / Run Animation Sprite Sheet</p></figcaption></figure>

<figure><img src="/files/nFsewAbvh4hKWTuxjZRC" alt=""><figcaption><p>Enemy Walk / Run Animation</p></figcaption></figure>

<figure><img src="/files/zNt24hwGUjl1T2sySn88" alt=""><figcaption><p>Enemy Attack Animation Sprite Sheet</p></figcaption></figure>

<figure><img src="/files/vKubFxgp1yOiadHx569q" alt=""><figcaption><p>Enemy 1 Attack Animation</p></figcaption></figure>

<figure><img src="/files/FVXVBY2i3TYxZuGFirf0" alt=""><figcaption><p>Enemy 1 Die Animation Sprite Sheet</p></figcaption></figure>

<figure><img src="/files/PYq4HWH4CSDvPXxzgN20" alt=""><figcaption><p>Enemy 1 Die Animation</p></figcaption></figure>

### Enemy (2)

<figure><img src="/files/g0dZ1AUZeCNvjIvlEA6U" alt=""><figcaption><p>Enemy 2</p></figcaption></figure>

#### This enemy is an enemy that has a medium level and respawns less than the mini enemy. This enemy has 10% HP and has 6% damage.

<figure><img src="/files/XisQoc9W6Wb4oNwiUPEx" alt=""><figcaption><p>Enemy 2 Idle Animation Sprite Sheet</p></figcaption></figure>

<figure><img src="/files/r7sc7i0J0NsNk4PloaaV" alt=""><figcaption><p>Enemy 2 Walk / Run Animation Sprite Sheet</p></figcaption></figure>

<figure><img src="/files/giLuDV9wm5DZCLp8iNH5" alt=""><figcaption><p>Enemy 2 Attack Animation Sprite Sheet</p></figcaption></figure>

### BOSS (1)

<figure><img src="/files/y7nqJvb1rxV4mxVsmnsl" alt=""><figcaption><p>BOSS 1</p></figcaption></figure>

#### This enemy is a BOSS that will spawn in wave 2 along with the mini enemy. This BOSS has 50% HP and has 10% damage

<figure><img src="/files/5Zhju1B8ra2xfboWowhX" alt=""><figcaption><p>BOSS 1 Idle Animation Sprite Sheet</p></figcaption></figure>

<figure><img src="/files/qDU7kpVvgSVOM3n9Ph09" alt=""><figcaption><p>BOSS 1 Idle Animation</p></figcaption></figure>

<figure><img src="/files/tb9Ll2NMiq7bPIi4j3wB" alt=""><figcaption><p>BOSS 1 Walk / Run Animation Sprite Sheet</p></figcaption></figure>

<figure><img src="/files/dFqDZuYnBhIGLo6NmCBt" alt=""><figcaption><p>BOSS 1 Walk Animation</p></figcaption></figure>

<figure><img src="/files/XGqSta1sDgopJaRgzkYc" alt=""><figcaption><p>BOSS 1 Attack Animation Sprite Sheet</p></figcaption></figure>

<figure><img src="/files/HiJEln9xKX5cQLtPz0wE" alt=""><figcaption><p>BOSS 1 Attack Animation</p></figcaption></figure>

<figure><img src="/files/gmXB3o281dssGxi2xquB" alt=""><figcaption><p>BOSS 1  Die Animation Sprite Sheet</p></figcaption></figure>

<figure><img src="/files/Wn29UKpslG9xVUyZXzAr" alt=""><figcaption><p>BOSS 1 Die Animation</p></figcaption></figure>

### BOSS (2)

<figure><img src="/files/mByEcdoU33TB261ph4lW" alt=""><figcaption><p>BOSS 2</p></figcaption></figure>

#### This enemy is a BOSS that will spawn in wave 3 along with enemy 2. This BOSS has 100% HP and has 15% damage

<figure><img src="/files/m8LoakEEvbUFFY5ulKfN" alt=""><figcaption><p>Boss 2 Idle Animation Sprite Sheet</p></figcaption></figure>

<figure><img src="/files/tqIt4iN1AbSDTO3mJ6Yp" alt=""><figcaption><p>BOSS 2 Idle Animation</p></figcaption></figure>

<figure><img src="/files/TEWlr6oAxQF37ljApLY8" alt=""><figcaption><p>BOSS 2 Walk Animation Sprite Sheet</p></figcaption></figure>

<figure><img src="/files/cZJzj97Jq81rPjUqMv7I" alt=""><figcaption><p>BOSS 2 Walk / Run Animation</p></figcaption></figure>

<figure><img src="/files/Oyu70updaTXO5WxJxk24" alt=""><figcaption><p>BOSS 2 Attack Animation Sprite Sheet</p></figcaption></figure>

<figure><img src="/files/WGNIMKxkCnZOytYnsvcP" alt=""><figcaption><p>BOSS 2 Attack Animation</p></figcaption></figure>

<figure><img src="/files/2Y3mOLYEGKEJx0OYhrO7" alt=""><figcaption><p>BOSS 2 Die Animation Sprite Sheet</p></figcaption></figure>

<figure><img src="/files/kTOKRbv0z2nozjfZSkYf" alt=""><figcaption><p>BOSS 2 Die Animation</p></figcaption></figure>


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://ryan-nathan-gdd.gitbook.io/purgatory/gameplay/characters/enemy.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
